Today the temperature is ...
- much warmer (-3 T track) [!! fog, avalanches]
- warmer (-1 T track) [! fog]
- warmer (-1 T track) [! fog]
- was that a warm breeze ... no ... staying the same
- no change
- there's a chill smell in the air
- rapid fluctuations [! fog, ice]
- it's colder (+1 T track)
- definitely colder (+1 T track)
- yup, pretty cold (+1 T track)
- wow, it's much colder than yesterday (+2 T track) [! ice]
- Jeebo just froze to death in the outhouse! (+4 T track) [! ice]
But at least the sky is ...
- clear [! glare]
- sparkling [! glare]
- lightly hazy with occasional rainbows
- same as yesterday
- still the same
- yup, same
- changeable
- snowing very lightly [cloudy]
- snowing lightly [very cloudy]
- snowing moderately (+1 Snow track) [! obscured]
- snowing heavily (+2 Snow track) [! obscured]
- snowing abominable snow men! (+4 Snow track) [! dark, avalanches]
and the wind is ...
- still as a dolmen
- light air [smoke trails sideways]
- light breeze [feel this]
- same as yesterday
- same
- same
- variable gusts
- good to moderate breeze [! -2 ranged]
- strong breeze, branches sway [! disadvantage ranged]
- gales are blowing, trees moving, movement impeded [! disadvantage ranged]
- strong gales, branches breaking (-1 Snow track) [! disadvantage ranged, spells]
- storming, stuff is flying (-2 Snow track) [!! disadvantage ranged, melee, spells]
Note: _the above three tables form the variables for a one-page weather chart_
T (temperature) Track (note: _base DCs are always 10_)
- 20ºC balmy (+3 next temperature roll, -3 Snow track) [! rain, mud] {exhaustion DC -10, track DC -5}
- 10ºC nifty (+1 next temperature roll, -1 Snow track) [! rain, mud, sleet] {exhaustion DC -5, track DC -5}
- 0ºC cold [! sleet, snow, mud]
- -10ºC freezing [! snow, ice] {exhaustion DC +5, track DC +5}
- -20ºC terribly cold (disadvantage on Desperation Ratchet) [! powder, lakes freeze] {exhaustion DC +10, track DC +5}
- -25ºC terribly cold (disadvantage on Desperation Ratchet) [! powder, lakes freeze] {exhaustion DC +10, track DC +5}
- -30ºC hideously cold (-1 next temperature roll, disadvantage on Desperation Ratchet) [! rivers freeze] {exhaustion DC +15, track DC +5}
- -35ºC heinously cold (-1 next temperature roll, disadvantage on Desperation Ratchet) [! rivers freeze] {exhaustion DC +15, track DC +5}
- -40ºC monstrously cold (-2 next temperature roll, disadvantage on Desperation Ratchet) [! rivers freeze, trees crack] {exhaustion DC +20, track DC +10}
- -45ºC fiendishly cold (-2 next temperature roll, disadvantage on Desperation Ratchet) [! rivers freeze, trees crack] {exhaustion DC +20, track DC +10}
- -50ºC cold hell (-4 next temperature roll, disadvantage on Desperation Ratchet, roll on White Hell) [! trees explode] {exhaustion DC +25, track DC +10}
Snow (S) Track
- 0 cm, dry, dusting or frost, mud
- 5 cm, slush, blanket, mud {track DC -5}
- 10 cm, blanket, cheery {track DC -10}
- 20 cm, thick blanket {exhaustion DC +5, track DC -10, travel DC +5}
- 40 cm, heavy blanket, drifts (disadvantage on Desperation Ratchet) {exhaustion DC +10, track DC -10, travel DC +10, navigate/search DC +5}
- 70 cm, heavier blankets, driftier drifts (disadvantage on Desperation Ratchet) {exhaustion DC +10, track DC -10, travel DC +10, navigate/search DC +5}
- 1 fat meter (disadvantage on Desperation Ratchet, the Panoptical pass is snowed in and impassable) {exhaustion DC +15, track DC -5, travel DC +15, navigate/search DC +10}
- 1.5 meters of entombing white stuff (disadvantage on Desperation Ratchet) {exhaustion DC +15, track DC -5, travel DC +15, navigate/search DC +10}
- 2 meters of white crap (disadvantage on Desperation Ratchet) {exhaustion DC +20, travel DC +20, navigate/search DC +15}
- 3 meters of tunneling fun (disadvantage on Desperation Ratchet) {exhaustion DC +20, travel DC +20, navigate/search DC +15}
- 4 meters or more of this white horror (disadvantage on Desperation Ratchet, roll on White Hell) {exhaustion DC +25, travel DC +25, navigate/search DC +20}
Desperation Ratchet
Roll every in-game Monday or at the start of every session. The desperation ratchet will not improve this winter without extraordinary measures. If circumstances impose a disadvantage on the Desperation Ratchet, roll two desperate dice and pick the worse result.
First, roll the Desperate Die (it's a d10 unless circumstances reduce it) ...
- ratchet up,
- one basic commodity (B) runs out,
- one type of equipment (E) runs out,
- one type of treasure (T) crashes in value as it won't feed anybody,
- no change
- no change
- no change
- no change
- no change
- no change
Then check out the fun Desperation Ratchet ...
- All is well (Morale +5) {basics 100%, equipment 200%, treasures 200%}
- Stocks depleting (Morale +4) {basics 150%, equipment 150%, treasures 200%}
- On reserves (Morale +2) {basics 200%, equipment 150%, treasures 200%}
- Running low (Morale +0) [no more fine shelters] {basics 300%, equipment 100%, treasures 200%}
- Last crumbs (Morale -2) [no more good shelters] {basics 400%, equipment 80%, treasures 150%}
- Starvation looms (Morale -4) [no more average shelters] {basics 600%, equipment 60%, treasures 100%}
- Desperation stalks the streets (Morale -5) [20% chance hosts try to eat PCs] {basics 1000%, equipment 20%, treasures 10%}
Note: _morale rolls as Wisdom saves vs. DC 10 by default, reactions roll as Wisdom saves vs. Charisma_
This was the map of Longwinter the last time I ran it.
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