2016/01/20

What Is The Weather Doing (and How Desperate are Things?) v.1

Note: on testing, it turned out this system was too complex for and me as DM. For the icebox I plan to just make a preset weather chart, with preset conditions.

Today the temperature is ...

  1. much warmer (-3 T track) [!! fog, avalanches]
  2. warmer (-1 T track) [! fog]
  3. warmer (-1 T track) [! fog]
  4. was that a warm breeze ... no ... staying the same
  5. no change
  6. there's a chill smell in the air
  7. rapid fluctuations [! fog, ice]
  8. it's colder (+1 T track)
  9. definitely colder (+1 T track)
  10. yup, pretty cold (+1 T track)
  11. wow, it's much colder than yesterday (+2 T track) [! ice]
  12. Jeebo just froze to death in the outhouse! (+4 T track) [! ice]
But at least the sky is ...
  1. clear [! glare]
  2. sparkling [! glare]
  3. lightly hazy with occasional rainbows
  4. same as yesterday
  5. still the same
  6. yup, same
  7. changeable
  8. snowing very lightly [cloudy]
  9. snowing lightly [very cloudy]
  10. snowing moderately (+1 Snow track) [! obscured]
  11. snowing heavily (+2 Snow track) [! obscured]
  12. snowing abominable snow men! (+4 Snow track) [! dark, avalanches]
and the wind is ...
  1. still as a dolmen
  2. light air [smoke trails sideways]
  3. light breeze [feel this]
  4. same as yesterday
  5. same
  6. same
  7. variable gusts
  8. good to moderate breeze [! -2 ranged]
  9. strong breeze, branches sway [! disadvantage ranged]
  10. gales are blowing, trees moving, movement impeded [! disadvantage ranged]
  11. strong gales, branches breaking (-1 Snow track) [! disadvantage ranged, spells]
  12. storming, stuff is flying (-2 Snow track) [!! disadvantage ranged, melee, spells]
Note: _the above three tables form the variables for a one-page weather chart_

T (temperature) Track (note: _base DCs are always 10_)
  1. 20ºC balmy (+3 next temperature roll, -3 Snow track) [! rain, mud] {exhaustion DC -10, track DC -5}
  2. 10ºC nifty (+1 next temperature roll, -1 Snow track) [! rain, mud, sleet] {exhaustion DC -5, track DC -5}
  3. 0ºC cold [! sleet, snow, mud]
  4. -10ºC freezing [! snow, ice] {exhaustion DC +5, track DC +5}
  5. -20ºC terribly cold (disadvantage on Desperation Ratchet) [! powder, lakes freeze] {exhaustion DC +10, track DC +5}
  6. -25ºC terribly cold (disadvantage on Desperation Ratchet) [! powder, lakes freeze] {exhaustion DC +10, track DC +5}
  7. -30ºC hideously cold (-1 next temperature roll, disadvantage on Desperation Ratchet) [! rivers freeze] {exhaustion DC +15, track DC +5}
  8. -35ºC heinously cold (-1 next temperature roll, disadvantage on Desperation Ratchet) [! rivers freeze] {exhaustion DC +15, track DC +5}
  9. -40ºC monstrously cold (-2 next temperature roll, disadvantage on Desperation Ratchet) [! rivers freeze, trees crack] {exhaustion DC +20, track DC +10}
  10. -45ºC fiendishly cold (-2 next temperature roll, disadvantage on Desperation Ratchet) [! rivers freeze, trees crack] {exhaustion DC +20, track DC +10}
  11. -50ºC cold hell (-4 next temperature roll, disadvantage on Desperation Ratchet, roll on White Hell) [! trees explode] {exhaustion DC +25, track DC +10}
Snow (S) Track
  1. 0 cm, dry, dusting or frost, mud
  2. 5 cm, slush, blanket, mud {track DC -5}
  3. 10 cm, blanket, cheery {track DC -10}
  4. 20 cm, thick blanket {exhaustion DC +5, track DC -10, travel DC +5}
  5. 40 cm, heavy blanket, drifts (disadvantage on Desperation Ratchet) {exhaustion DC +10, track DC -10, travel DC +10, navigate/search DC +5}
  6. 70 cm, heavier blankets, driftier drifts (disadvantage on Desperation Ratchet) {exhaustion DC +10, track DC -10, travel DC +10, navigate/search DC +5}
  7. 1 fat meter (disadvantage on Desperation Ratchet, the Panoptical pass is snowed in and impassable) {exhaustion DC +15, track DC -5, travel DC +15, navigate/search DC +10}
  8. 1.5 meters of entombing white stuff (disadvantage on Desperation Ratchet) {exhaustion DC +15, track DC -5, travel DC +15, navigate/search DC +10}
  9. 2 meters of white crap (disadvantage on Desperation Ratchet) {exhaustion DC +20, travel DC +20, navigate/search DC +15}
  10. 3 meters of tunneling fun (disadvantage on Desperation Ratchet) {exhaustion DC +20, travel DC +20, navigate/search DC +15}
  11. 4 meters or more of this white horror (disadvantage on Desperation Ratchet, roll on White Hell) {exhaustion DC +25, travel DC +25, navigate/search DC +20}
Desperation Ratchet

Roll every in-game Monday or at the start of every session. The desperation ratchet will not improve this winter without extraordinary measures. If circumstances impose a disadvantage on the Desperation Ratchet, roll two desperate dice and pick the worse result.

First, roll the Desperate Die (it's a d10 unless circumstances reduce it) ...
  1. ratchet up,
  2. one basic commodity (B) runs out,
  3. one type of equipment (E) runs out,
  4. one type of treasure (T) crashes in value as it won't feed anybody,
  5. no change
  6. no change
  7. no change
  8. no change
  9. no change
  10. no change
Then check out the fun Desperation Ratchet ...
  1. All is well (Morale +5) {basics 100%, equipment 200%, treasures 200%}
  2. Stocks depleting (Morale +4) {basics 150%, equipment 150%, treasures 200%}
  3. On reserves (Morale +2) {basics 200%, equipment 150%, treasures 200%}
  4. Running low (Morale +0) [no more fine shelters] {basics 300%, equipment 100%, treasures 200%}
  5. Last crumbs (Morale -2) [no more good shelters] {basics 400%, equipment 80%, treasures 150%}
  6. Starvation looms (Morale -4) [no more average shelters] {basics 600%, equipment 60%, treasures 100%}
  7. Desperation stalks the streets (Morale -5) [20% chance hosts try to eat PCs] {basics 1000%, equipment 20%, treasures 10%}
Note: _morale rolls as Wisdom saves vs. DC 10 by default, reactions roll as Wisdom saves vs. Charisma_

This was the map of Longwinter the last time I ran it.

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