2016/01/20

The Thief

... _again, basically third level_

Class Features:
  • Hit Dice: 3d8
  • Hit Points: 16 + 3 * Con modifier
  • Spells: cost 2 hit points or ability points per spell level, cantrips count as level 1, rituals vary.

  • Armor proficiency (roll d6): 1: none, 2: leather, 3–5: all light armors, 6: light and medium armors
  • Weapon proficiency: simple weapons and (roll d6) 1: 1-handed swords and crossbows, 2: whips and pistols, 3: halberds and rifles, 4: short swords, wands and warhammers, 5: great swords, 6: all gunpowder weapons,
  • Tools: thief's tools and (roll d6) 1: barber's kit, 2: artist's kit, 3: gunsmith's kit, 4: navigator's kit, 5: prospector's kit, 6: mechanic's kit,
  • Saving Throws (roll d6): 1–3: Dex and Int, 4: Dex and Cha, 5: Dex and Str, 6: Dex and Wis
  • Skills: as per PHB (p. 95)

Starting abilities:
  1. Expertise (as PHB 96)
  2. Sneak Attach, +2d6 damage with advantage or flanking (PHB p. 96)
  3. Cunning Action (dash, disengage hide).
  4. Per subtype ...
Thief
  1. Fast Hands (as PHB 97),
  2. Climb fast, jump far (Second-Story Work, PHB 97),
Killer
  1. Proficient with poisoning kit,
  2. Advantage on first-strike (if win initiative),
  3. Auto-crit surprised enemies,
Bounty Hunter
  1. +2 to hit with gunpowder weapons,
  2. Favored enemy: humans (as ranger PHB 91),
  3. Natural explorer (forest and mountains),
Dandy Duelist
  1. +2 bonus to damage with single-handed weapon and no shield (can drop damage bonus and +1 AC from off-hand dagger),
  2. uncanny dodge (reaction to halve attack's damage, as PHB 96),
  3. jack of all trades (as PHB 54), +1 proficiency bonus to all untrained skill checks,
... and then eventually you level up (sort of):
  1. +1 proficiency,
  2. gain 2 hp,
  3. gain 3 hp,
  4. gain 3 hp,
  5. increase movement speed by 5',
  6. improve 1 ability score by 1,
  7. improve 1 ability score by 1,
  8. increase sneak attack by 1d6,
  9. gain uncanny dodge (if already have uncanny dodge, can now also use bonus action for uncanny dodge),
  10. become expert in existing skill,
  11. become expert in existing skill,
  12. learn new skill,
  13. jack of all trades +1 (if already has jack of all trades, increase to +2),
  14. learn new weapon,
  15. gain +2 to hit with existing weapon,
  16. learn new armor,
  17. gain one feat,
  18. gain a 6th level ability,
  19. gain evasion (PHB 96), Dex save for half damage results in no damage instead,
  20. unarmored defense (as monk, PHB 78), gain Wisdom modifier to AC when unarmored.

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