Class Features:
- Hit Dice: 3d8
- Hit Points: 16 + 3 * Con modifier
- Spells: cost 2 hit points or ability points per spell level, cantrips count as level 1, rituals vary.
- Armor proficiency (roll d6): 1: none, 2: leather, 3–5: all light armors, 6: light and medium armors
- Weapon proficiency: simple weapons and (roll d6) 1: 1-handed swords and crossbows, 2: whips and pistols, 3: halberds and rifles, 4: short swords, wands and warhammers, 5: great swords, 6: all gunpowder weapons,
- Tools: thief's tools and (roll d6) 1: barber's kit, 2: artist's kit, 3: gunsmith's kit, 4: navigator's kit, 5: prospector's kit, 6: mechanic's kit,
- Saving Throws (roll d6): 1–3: Dex and Int, 4: Dex and Cha, 5: Dex and Str, 6: Dex and Wis
- Skills: as per PHB (p. 95)
Starting abilities:
- Expertise (as PHB 96)
- Sneak Attach, +2d6 damage with advantage or flanking (PHB p. 96)
- Cunning Action (dash, disengage hide).
- Per subtype ...
Thief
- Fast Hands (as PHB 97),
- Climb fast, jump far (Second-Story Work, PHB 97),
Killer
- Proficient with poisoning kit,
- Advantage on first-strike (if win initiative),
- Auto-crit surprised enemies,
Bounty Hunter
- +2 to hit with gunpowder weapons,
- Favored enemy: humans (as ranger PHB 91),
- Natural explorer (forest and mountains),
Dandy Duelist
- +2 bonus to damage with single-handed weapon and no shield (can drop damage bonus and +1 AC from off-hand dagger),
- uncanny dodge (reaction to halve attack's damage, as PHB 96),
- jack of all trades (as PHB 54), +1 proficiency bonus to all untrained skill checks,
... and then eventually you level up (sort of):
- +1 proficiency,
- gain 2 hp,
- gain 3 hp,
- gain 3 hp,
- increase movement speed by 5',
- improve 1 ability score by 1,
- improve 1 ability score by 1,
- increase sneak attack by 1d6,
- gain uncanny dodge (if already have uncanny dodge, can now also use bonus action for uncanny dodge),
- become expert in existing skill,
- become expert in existing skill,
- learn new skill,
- jack of all trades +1 (if already has jack of all trades, increase to +2),
- learn new weapon,
- gain +2 to hit with existing weapon,
- learn new armor,
- gain one feat,
- gain a 6th level ability,
- gain evasion (PHB 96), Dex save for half damage results in no damage instead,
- unarmored defense (as monk, PHB 78), gain Wisdom modifier to AC when unarmored.
No comments:
Post a Comment